The 2016 Keynote Presenters are:
Wednesday, April 13
Susan M. Zvacek, PhD, Associate Provost for the Advancement of Teaching and Learning, University of Denver
Susan Zvacek is Associate Provost for the Advancement of Teaching and Learning at the University of Denver, where she oversees the Office of Teaching and Learning and works closely with academic divisions, support centers, and administrative offices. Her background in educational technology helps her to provide leadership in the areas of technology adoption and implementation, while ensuring that teaching and learning remain the focus of these decisions. Dr. Zvacek has worked in higher education as a faculty member, dissertation advisor, and administrator and her publications are in the areas of distance education, instructional design, and faculty development.
Dr. Zvacek was a Fulbright Scholar at Charles University in Prague and a Fulbright Specialist appointed to the University of Porto (Portugal). Susan is co-author of Teaching and Learning at a Distance (now in its 6th edition) and Blackboard for Dummies. She has been a keynote speaker and workshop leader at conferences in the UK, Austria, Slovakia, Costa Rica, Germany, Czech Republic, Estonia, Cyprus, Portugal, and the United States.
Title and Description: Spurious Claims and Zombie Factoids: What’s the Big Deal?
Isn’t it a shame that humans only use 10% of their brain? Just think what you’d be capable of if you could put more of those lazy synapses to work! Reality check: You’re already using close to 100% of your brain every day without even trying. The bad news, however, is that myths like this one will continue to rise from the dead if we’re not vigilant about putting them to rest. Let’s explore how educators can actively challenge questionable notions and why it matters in the long run. (Pitchforks not required.)
Thursday, April 14, 2016
Anders Gronstedt, Ph.D., President, The Gronstedt Group, Inc.
Anders Gronstedt, Ph.D. is the president of Colorado-based Gronstedt Group, which helps global companies like Microsoft, Google, Intuit, Boeing, Hewlett-Packard, United Healthcare, Dell, Avaya, American Eagle Outfitters, Kimberly-Clark, and government clients like the U.S. Department of Transportation and the City of New York improve performance with innovative learning approaches, including next-generation digital simulations, gaming, transmedia storytelling, immersive 3D virtual worlds, and virtual and augmented reality. He is a former faculty member of the CU Boulder School of Journalism and his articles have appeared in the Harvard Business Review.
Title and Description: The Future Of Elearning: Gamification, Online Video And Virtual Reality
How do you develop a new generation of learners that has spent more time with video games than in school? How do you leverage the explosion of screens and devices to change behavior among learners of all generations? Explore how leading Fortune 50 companies and governments are using new technologies to create breakthrough performance:
• Sales skills taught in a spy-themed game with live-action video
• Cyber security skills taught with a tower defense-style game
• Business skills are taught in a 3D immersive environment
• Technical skills taught with virtual and augmented reality
Learn how serious games, podcasts, simulations, short-form videos, 3D immersive experiences, mobile, and virtual reality are poised to forever change the way adults learn and organizations teach.