We are offering hands-on sessions for conference attendees. All the hands-on session are Bring Your Own Device (BYOD) to participate. Some of these sessions may require you to download software or other tools onto your device. Please see the information below regarding each hands-on session.
|Day||Time||Title||Presentation summary||Attendee technology requirements|
|4/12/2017||10:45 AM||So You Want to Make a Keyboard with a Banana?||Purpose is to explore an inexpensive tool (makey-makey) and discover, through a variety of hands-on activities, the application to online and in-class learning for all age levels.||We will bring laptops and other tools to demonstrate and provide hands-on activities. Attendees can bring their devices to download other applications for their use and exploration.|
|4/12/2017||1:45 PM||Using WebQuests as a Tool for Learning||The purpose of this presentation is to teach participants to develop and implement WebQuests, a web-based inquiry lesson format that promotes critical thinking skills and self-directed learning.||No specific technology needs for attendees|
|4/13/2017||8:30 AM||Escape Rooms: Using a Popular Culture Activity for Assessment||Participants will have 30 minutes to collaboratively solve the puzzles and escape the room. The rest of the time will be spent debriefing and looking at how to use an escape room template for assessment||Participants should bring their own mobile devices.|
|4/13/2017||10:00 AM||Virtual Reality, So What?||The purpose of this session is to briefly review some of the current instances of VR use in higher education and have hands on practice with Google Cardboard, VR apps and 360 video.||To gain the fullest experience, participants should be prepared to use their smart phones for this session.|
|4/13/2017||1:45 PM||Transform your Online Discussions By Creating Presence Creatively||During the presentation the participant will:
• Create an online discussion
• Participate in others’ discussions using all the tools available including; text, audio, video and cellphone
• Explain how current instructors use the media
• Explain how captioning works
• Load their discussion into their LMS system
|For the best experience, participants are encouraged to use a laptop or tablet. Participants could could use other mobile devices but may encounter roadblocks.|
|4/13/2017||3:15 PM||Social Activism Through Mobile Apps and Games||The intention of this hands-on session is help participants understand that apps and games can be designed or used for social activism, and consider the educational potentials of using the apps and games in teaching and learning.||To participate in the hands-on session, attendees need to bring their own Android or iOS mobile devices, and bring their own laptops with Chrome or Firefox browser installed, as they will be required to install certain apps or games on their phone or laptops to experience the demos.|
|4/14/2017||8:30 AM||Using Office Mix to Turn Your Presentations into Interactive Online Lessons||Goals: To learn what is Office Mix and how to use it effectively.||Participants will need a Windows PC laptop with PowerPoint 2013 or later. If possible, please have the Office Mix add-on installed prior to the session.